

However, Merida gets her to reconsider when she agrees to purchase all her wood carvings. Merida eagerly asks for a spell to change her mother, but the witch refuses, claiming she did a spell once before, and regretted it. The old woman claims she is just a wood carver, but Merida soon realizes she's actually a witch, when she notices an enchanted broom, and the woman's crow (which can talk!). Following them, she finds a small cottage inhabited by an old woman.

Merida flees to the forest, where she comes across a circle of stones, and several willo-the-wisps. Unseen by Merida, her mother regrets what she has done a few moments later, and manages to retrieve the bow from the fire. Upset by this as well, Elinor loses her temper, and throws Merida's bow in a fireplace nearby. Merida claims she does not want to be like her mother, and in anger, slashes a tapestry depicting the family, slicing a hole between her and her mother in the piece. Naturally, Elinor feels angry and humiliated at this, and both mother and daughter have a heated conversation in her room later on. When it comes to the sport, almost none of the sons are good at the sport, but everyone is shocked when Merida appears before everyone, claiming that since she's a first-born as well, she'll be 'fighting for her own hand.' Elinor demands Merida stop, but she defies her mother, and makes a bulls-eye on each of the targets. This causes Merida to perk up, and she eagerly suggests archery. Per tradition, each of the first-born of the clans will fight in the event that the Princess chooses. The three clans soon arrive, and Lords MacGuffin, Macintosh, and Dingwall arrive with each of their sons. Even so, this does little to quell Merida's resentment of the betrothal. She relates the story of how the clans were descended from four brothers, but one of them wanted more power than the others, and caused the balance of power to crumble. Elinor explains to her daughter that the clans must be kept in harmony, or chaos may reign.

Naturally, the young woman is not at all happy with this situation. One evening, a messenger brings word that the 3 neighboring clans have accepted the offer to fight for Merida's hand in marriage. While her mother wants her to be proper, Merida is moreso intent on practicing archery, and journeying off in the forest. In the time that has passed, Lady Elinor has given birth to three mischievous boys (triplets), and Merida is now a teenager. Time passes, and we see that Lord Fergus has lost his leg to the bear. Merida and her mother quickly take leave as Lord Fergus and his men fight against the bear. Suddenly, the mood is broken as an enormous black bear enters the camp grounds. Going back to her parents, she tells what she saw, and her mother explains that they can lead a person to their destiny. Merida runs off and retrieves it, but soon encounters a glowing blue willo-the-wisp. As Merida tries to hit a target, one of the arrows sails off into the forest nearby. Though Elinor happily plays with Merida, she grows perturbed when Fergus gives the little girl her own bow and set of arrows. In a prologue, we see Lord Fergus and Lady Elinor in a forested area, celebrating the birthday of their young daughter, Merida.
